Session 39: The Looting of Sakkors
Before their eyes the Temple of Karsis had transformed. Now a black stone pyramid rose into the sky, growing still. A massive portal raged at the top and something huge loomed into view. Disgorged from the portal directly down onto the flat pyramid top was a gigantic tentacled, primordial monstrosity. The twenty-foot-high thing wriggled its ropelike tentacles and four more portals instantly opened, one at each corner of the pyramid. Lesser elementals of all types began to stream through. An invasion had begun.
Welcome to the story of the Sacred Blades, a paragon-tier 4E Forgotten Realms campaign set in the North. We are a group of experienced players of past editions and meet weekly, lugging dice, minis and stacks of
books laptops for a few hours of gaming.
Session 38: The Day the Sky Fell
Sessions 35-37: Sembian Resistance
Session 34: Goodnight, Ambassador!
Session 33: Return of Milli
Session 32: Diplomats?
Sessions 29-31: Forsaken Faith
Sessions 26-28: Mithrendain
Session 25: Sacred Blade of Selune
Session 24: Lords’ Alliance
Sessions 22-23: Fall of Darkhold
Session 21: Lady of Shadows
Session 20: A Moment in Time
Session 19: Tests of Saharel
Session 18: Spellgard Tower
Session 17: Spellgard
Session 16: Zhentarim Ultimatum
Session 15: Underdark Passage
Session 14: Warlord of the Umbraforge
Session 13: Devil in the Details
Session 12: Loudwater Intrigue
Session 11: Dragon of the High Moor
Session 10: Pilgrims of Oreme
Session 9: Benadar Manor
Session 8: Battle for Llorkh
Session 7: Llorkh in Flames
Session 6: Approach to Llorkh
Session 5: Zelbross
Session 4: Temple Reclaimed
Session 3: Draigdurroch Tower Finale
Session 2: Draigdurroch Tower
Session 1: Daggerford
The year is 1479 D.R, the Year of the Ageless One. The world was torn asunder after the murder of the goddess of magic 100 years ago. Spellplague, war and famine have made the Realms a dangerous place. Lost empires and hidden magics abound. In the midst of this chaos, adventurers and treasure hunters thrive. One such band is the Sacred Blades.
Play began in Daggerford, a tiny town along the Trade Way which links the mighty Sword Coast cities of Waterdeep and Baldur’s Gate. It serves as a waypoint not only for caravans braving the Trade Way but also those traveling up the Grayflow River to points north. Here the Blades met by chance, some arriving from Waterdeep, others from points south. They found common cause in the service of their gods and the struggle against evil, defending the peoples of Daggerford against goblin incursion.
Soon they traveled to Loudwater, an isolated frontier town in desperate need of heroes. It had been decades since good had been forced upon the region, and in it’s absence evil had flourished. Three major Powers controlled the region: Cyric, Shar and Asmodeus. Through their mortal worshipers, they had divided the land amongst them in a constant struggle for supremacy.
Waiting for the Blades would be slave-trading Zhentarim, empire-building Netherese, heartless Fey and brutal dragons. Would they play their various enemies one against the other, or attempt to remove them all? Yet the most difficult foe may be their own internal struggles against zealotry and religious extremism. Could the Blades battle evil daily without being tainted?
Netherese battle plans found in the Umbraforge.
Detailed Economic and Political Map
Grey Vale Regional Map
Tagged Googlemaps-style Adventure Map